The Beta Post part II

The Way of the Worgen

Having levelled a Goblin through the starting zones it was time to give the new Alliance race a go. Worgen seem less impressive at first glance, they seem to get less cool/useful racials the main attraction being the ability to transform into a Human/Worgen. Even that is hardly much of an ability (you transform into a Worgen whenever you are in combat and cannot change back until out of combat).

The start zone is in stark contrast to the Goblin zone, from the very start the city of Gilneas is under attack from Worgen who seem to be everywhere. In a sense this actually set the tone for Cataclysm in a much better way than the Goblin zones did, for the world of Cataclysm is one where war is never far away. For fans of the original Warcraft I & II this is finally the world that Cataclysm delivers. That is not to say there is forced PvP, but rather that many times your quest will involve fighting mobs from the opposing faction.

I decided to level a Priest as I had recently been levelling one on Aerie Peak and it didn’t seem impossible in the quests that were given. If the Goblin zone(s) were about humour and gimmicks, then the Worgen zone is about atmosphere and storytelling. It gives some early hints that the focus is now about you the levelling character and the whole levelling process (up to level 60 at least) allows you to develop a strong sense of having shaped events. How this will work on role playing realms will be interesting. As the story unfolds through questing you learn about the people of Gilneas, they have a strange version of Hollywood English accents which some may like but for others will likely grate. One of the oft repeated expressions is ‘Get gabbing or get going!’ There is a nice mix of quest types including some which give you unique mechanics so it doesn’t feel like too much of a grind. Indeed the plot has a number of twists and turns before you reach level 12 and get transported to the old world (in this case Darnassus).

The Worgen zone(s) also showed how much work needed to be done before the expansion can be released. Some days people would get disconnected every 5-10 minutes making questing almost impossible, especially in zone that made extensive use of phasing. Questing is now a bit like reading chapters in a book, in so much as once a certain quest (or group of quests) have been completed the zone changes. This caught some people out as if they hearthed back to the start area they found themselves trapped. There are also a number of scripted events one of which resulted in my Priest being trapped in a zone entirely devoid of life. I was out of phase and in the end deleted the character, I later discovered you could get back in phase by dying. I have played through the Worgen start zones twice now (not counting the Priest) and while it mostly works there are still some issues. Unfortunately when some things are fixed other have a tendency to break, even as I write this Goblins have been unavailable (including existing characters) for a couple of weeks.

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