Phasing set to stun?
The phasing mechanic first used in WotLK is used to great effect in Cataclysm. It figures strongly in the two new race zones but also is used to great effect elsewhere. The best example is in the Horde zone of Silverpine Forest which has the same sort of phasing used as narrative as the Goblin and Worgen zones. The story it tells is epic and is reason enough to roll an Undead, this story continues into Hillsbrad Foothills and suggests that the Undead have been given some serious love by the developers. Hillsbrad is now a Horde only zone as the developers strive to give players the levels 1-25 to learn about their characters without competition from the opposing faction.
The player is made to feel at the center of events rather than just a peripheral figure in these stories which also marks a change in the thrust of low level quests. It does jar slightly at times when you drop back into some more menial quests in the following zones. There are still a few balancing issues with some of the quests but hopefully these will be rectified by the time Cataclysm hits the shelves.
The Alliance also get a taste of the phased content but it seems less dynamic same for a few quest chains. Redridge for example allows the player to make a lasting impression on the zone and is a lot of fun if you are a fan of the Rambo movies. One problem with phasing is that players will be required to complete quest chains to progress which is a problem if you are unable to complete a quest. I have run into this a few times and in one case had to abandon the zone completely. Sadly not all zones have such clever use of phasing and with good reason, the phasing has caused a number of bugs with characters being trapped in a world devoid of all life.
Archaeology – It’s like fishing but with better rewards.
The new secondary skill of archaeology has been unveiled in the Beta. It has been covered quite well on MMO Champion and also in a blue post on the Beta forums. So I won’t go into the details here except to say it is a big time sink and yet strangely compelling. I think most people will feel they need to level this just to get the cool stuff. The rewards will appeal to all players because they cover so much ground, from mounts and epic BoA items to pets and achievements (even a couple of titles). It is such a shame the Path of the Ancients was dropped. I have already spent a few hours on archaeology and I don’t feel cheated even though I only have a few vendor trash items to show for it and have only just nudged past the 100 skill level. I was rewarded with a ‘special’ project though which gives a pet reward and as long as enough of these surprises are scattered along the way I will be happy to keep at it.
http://www.mmo-champion.com/content/1968-Archaeology-Rewards-and-Previews-Blue-Posts
http://forums.worldofwarcraft.com/thread.html?topicId=26726035891&sid=2000
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